Ghoul (crypt ghoul):
found in the Barrows of Zden
Ghouls
are undead creatures, once human, who now feed on the flesh of corpses.
Although the change from human to ghoul has deranged and destroyed their
minds, ghouls have a terrible cunning, which enables them to hunt their
prey most effectively.
Ghouls
are vaguely recognizable as once having been human, but have become horribly
disfigured by their change to ghouls. The tongue becomes long and
tough for licking marrow from cracked bones, the teeth become sharp and
elongated, and the nails grow strong and sharp like claws.
Giant, Cloud:
found in the Valley of the Giants and the
Serpentine Mountains
Cloud giants
consider themselves above all other giants, save storm giants, whom they
consider equals. They are creative, appreciate fine things, and are
master strategists in battle.
Cloud giants
have muscular human builds and handsome, well-defined features. The
typical could giant is 24 feet tall and weighs 11,500 pounds. Female
cloud giants can be 1 to 2 feet shorter and 1,000 to 2,000 pounds lighter.
Cloud giants' skin ranges in color from a milky-white tinged with blue
to a light sky blue. Their hair is silvery white or brass and their
eyes are an iridescent blue. Cloud giants can live to be 400 years
old.
A cloud
giant's natural Armor Class is 0. Although they will wear no armor,
these giants prize magical protection devices, and one in 20 will have
such a device. Cloud giants dress in clothing made of the finest
materials available and wear jewelry. Many of the giants consider
their appearance an indication of their station; the more jewelry and the
better the clothes, the more important the giant. Cloud giants also
appreciate music, and the majority of giants are able to play one or more
instruments (their favorite is the harp.) Unlike most other giant
races, cloud giants leave their treasure in their lairs, carrying with
them only food, throwing rocks, coins, and a musical instrument.
Giant, Fire:
found in the Valley of the Giants
Fire giants
are brutal, ruthless, and militaristic.
They are
tall, but squat, resembling hug dwarves. An adult male is 18 feet
tall, has a 12-foot chest, and weighs about 7,500 pounds. Fire giants
have coal black skin, flaming red or bright orange hair, and prognathous
jaws that reveal dirty ivory or yellow teeth. They can live to be
350 years old.
Warriors
usually wear banded mail and round metal helmets. They carry their
belongings in huge sacks. A typical fire giant's sack contains 2-5
throwing rocks, the giant's wealth, a tinderbox, and 3-12 common items.
Everything they own is battered, filthy, and smelly, making it difficult
to identify valuable items.
Giant, Fog:
found in the Valley of the Giants
Cousins
to the cloud giants, these large rock-hurlers are more intelligent and
stealthy than portrayed in story or song.
Fog giants
are huge and husky, with tree-trunk sized legs, and over-developed arms
muscled by constant throwing games and exercises. They have milk-white
skin, which aids their natural ability to blend into fog. Their hair
is silvery white and flowing, with ample hair on the arms, legs, and chest.
They grow no facial hair whatsoever. They prefer to wear no armor,
however, they occasionally wear leather armor, and at least one band wears
armor made from white dragon hides studded with silver. They love
massive, ornate clubs made from bleached and polished wood or bone.
Giant, Hill:
found in Greyknife Peaks, Valley of the Giants and
Serpentine Mountains
Hill giants
are selfish, cunning brutes who survive through hunting and by terrorizing
and raiding nearby communities. Dispite their low intelligence, they
are capable fighters.
Hill giants
are oddly simian and barbaric in appearance, with overly long arms, stooped
shoulders, and low foreheads. Even though they are the smallest of
the giants, their limbs are more muscular and massive than those of the
other giant races. The average hill giant is 16 feet tall and weighs
about 4,500 pounds. Females have the same builds as males.
Their skin color ranges from a light tan to a deep ruddy brown. Their
hair is brown or black, and their eyes are black. Hill giants can
live to be 200 years old.
Giant, Mountain:
found in Greyknife Peaks and the Valley of
the Giants
Mountain
giants are huge humanoids that live in remote mountain caverns.
Standing 14 feet tall, and
weighing 2,000 pounds, mountain giants are impressive foes. They
greatly resemble hill giants. Their skin color is a light tan to
reddish brown with straight black hair. The males have heavy beards
but no mustaches, and they have large potbellies. They are typically
clothed in rough hides or skins and carry huge clubs as weapons.
The stale reek of a mountain giant can be detected several hundred feet
downwind.
Giant, Stone:
found in the Valley of the Giants and Serpentine
Mountains
Stone giants
are lean, but muscular. Their hard, hairless flesh is smooth and
gray, making it easy for them to blend in with their mountainous surroundings.
Their gaunt facial features and deep, sunken black eyes make them seem
perpetually grim.
The typical
stone giant is 18' tall and weighs 9,000 pounds because of its dense flesh.
Females are a little shorter and lighter. They do not wear armor,
preferring to wear stone-colored garments. Stone giants can live
to be 800 years old.
Goblin:
found in the Underdark
These small,
evil humanoids would be merely pests, if not for their great numbers.
Goblins
have flat faces, broad noses, pointed ears, wide mouths, and small, sharp
fangs. Their foreheads slope back, and their eyes are usually dull
and glazed. They always walk upright, but their arms hang down almost
to their knees. Their skin colors range from yellow through any shade
of orange to a deep red. usually a single tribe has members all of
about the same color skin. Their eyes vary from bright red to a gleaming
lemon yellow. They wear clothing of dark leather, tending toward
dull soiled-looking colors.
Golem, Iron (Giant Iron Golem):
found in the Southern Wharves
An iron
golem is twice the height of a normal man, and weighs around 5000 pounds.
It can be fashioned in any stylized manner, although it almost always is
built displaying armor of some sort. Its features are much smoother
in contrast to the stone golem. Iron golems are sometimes found with
a short sword (relative to their size) in one hand. On extremely
rare occasions, this sword will be magical.
The iron
golem cannot speak or make any vocal noise, nor does it have any distinguishable
odor. It moves with a ponderously smooth gait at half the speed of
a normal man. Each step causes the floor to tremble, unless it is
on a thick, solid foundation.
Golem, Clay:
found in Grassland Ruins
The clay
golem is a humanoid body made from clay, and stands about 18 inches taller
than a normal man. It weighs around 600 pounds. The features
are grossly distorted from the human norm. The chest is overly large,
with arms attached by thick knots of muscle at the shoulder. Its
arms hang down to its knees, and end in short stubby fingers. It
has no neck, and a large head with broad flat feet. A clay golem
wears no clothing except for a metal or stiff leather garment around its
hips. It smells faintly of clay. the golem can not speak, or
make any noise. It walks and moves with a slow and clumsy gait, almost
as if it were not in control over its actions.
Griffon:
found in Greyknife Peaks and Valley of the Giants
Half-lion,
half-eagle, griffons are ferocious avian carnivores that prey upon horses
and their kin. This hunger for horseflesh often brings griffons into
direct conflict with humans and demi-humans.
Adult griffons
stand five feet at the shoulder and weigh over half a ton. Their
head, upper torso, and forelegs are like those of a giant eagle.
This eagle half is covered in golden feathers from its wing tips to it's
razor-sharp beak. Their powerful forelimbs end in long, hooked talons.
Wings, with a span of 25 feet or more, rise out of their backs. The
lower half of a griffon is that of a lion. Dusky yellow fur covers
the lion half's muscular rear legs and clawed feet. A lion's tail
hangs down from the griffon's powerful rear haunches. Griffons speak
no languages, but emit an eagle-like screech when angered or excited.
Hell-Hound:
found in Hevok's Peak and Valley of the Giants
Hell hounds
are fire-breathing canines from another plane of existence brought here
in the service of evil beings.
A hell
hound resembles a large hound with rust-red or red-brown fur and red, glowing
eyes. The markings, teeth, and tongue are soot black. It stands
two to three feet high at the shoulder, and has a distinct odor of smoke
and sulfur. The baying sounds it makes have an eerie, hollow tone
that send a shiver through any who hear them.
Hobgoblin:
found in the Orc Caves and Greenmist Forest
Hobgoblins
are a fierce humanoid race that wage a perpetual war with the other humanoid
races. They are intelligent, organized, and aggressive.
The typical
hobgoblin is a burly humanoid standing 6 1/2' tall. Their hairy hides
range from dark reddish-brown to dark gray. Their faces show dark
red or red-orange skin. Large males have blue or red noses.
Hobgoblin eyes are either yellowish or dark brown while their teeth are
yellow. Their garments tend to be brightly colored, often bold, blood
red. Any leather is always tinted black. Hobgoblin weaponry
is kept polished and repaired.
Hook Horror:
found in Endless Nights
The hook
horror is a bipedal, underground-dwelling monster that looks like a cross
between a vulture and a man with hooks instead of hands.
The hook
horror stands about nine feet tall and weighs almost 350 pounds.
It has a tough, mottled gray exoskeleton, like that of an insect.
Its front limbs end in 12-inch-long hooks. Its legs end in feet that
have three small hooks, like long, sharp toes. Its head is shaped
like that of a vulture, including the hooded beak. Its eyes are multifaceted.
It is thought that the hook horror is distantly related to the cockroach
or cave cricket.
Hook Horrors
do not have a smell to humans and demi-humans, but any animal would detect
a dry musty odor. They communicate in a series of clicks and clacks
made by the exoskeleton at their throats. In a cave, this eerie sound
can echo a long way. They can use this to estimate cavern sizes and
distances, much like the sonar of a bat.
Illithid:
found in Endless Nights
The illithid,
or mind flayer, is an evil and feared creature of the Underdark; its powers
are formidable and it feeds on the brains of any creature it encounters.
Using arcane powers, it enslaves or destroys its foes, which include such
powerful creatures as drow and kuo-tao.
Mind Flayers
stand about 6 feet tall and have hideous mauve skin that glistens with
slime. The head resembles an octopus, with white eyes ( no pupils
are evident) and four tentacles around its mouth, a round, many toothed
orifice like that of a lamprey. The creature has three reddish fingers
and a thumb on each hand.
Illithids
have infravision. They can communicate with any creatures via innate
telepathy; they have no spoken language, although they often accompany
their thoughts with hissing, and the eager lashing of their tentacles.
Mind flayers dress in flowing robes, often with high, stiff collars, adorned
with symbols of death and despair.
Imp: One
of the Eight Races of the game.
Also, NPC's are Shadow
Swindlers, Shadow Spys, and Shadow Thieves found in the Tamia Deeps
Other NPC's are Cutthroats
found in the Southern Wharves
Imps are
diminutive creatures of an evil nature who roam the world and act as familiars
for lawful evil wizards and priests.
The average
imp is a 2' humanoid with leather, bat-like wings, a barbed tail, and sharp,
twisted horns. Its skin is a dark red and its horns and jagged teeth
are a gleaming white.
The imp
can polymorph itself into two other animal forms. The most commonly
encountered alternate forms are those of a large spider, a raven, giant
rat, or goat. In such forms, the imp is physically identical to a
normal animal.